Tag: objects

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ECMAScript Part 2 Featured image

ECMAScript 6: Why should I use it? | Part II

Welcome to part two of ECMAScript 6: Why Should I use it? If you missed part one, you can find it here. This time, we’ll be looking at the following features that ECMAScript 6 brings to the developer:

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FCC Zipline Series 104: Build a JavaScript Calculator | The JS Way

Today, we are going to be building a calculator app using vanilla JavaScript . No jQuery or other third party libraries/frameworks involved. I’m even going to make it more complicated by using objects and prototypical inheritance, so do not expect a quick and dirty job. Here’s a demo of what we’ll be building.

We’ll build a Calculator “class”, which will take care of the application logic. This Calculator, will have methods that we can access to pass it numbers, operations and all sorts of cool stuff that’s it.

FCC Zipline Series 103: Build a Pomodoro Clock

This time, we are going to build our own Pomodoro Clock. No, this is not a Pomodoro, it’s actually a Commodore:

Commodore Norrington

The Pomodoro clock has it’s own history, which is somewhat irrelevant to us at this point, but bear with me while I take you in a journey through time and space, a time of… Nevermind, it’s really just a clock. Actually, not even a clock, but a timer that allows us to set a few parameters. Namely: Pomodoro cycle time (25 min default) and break time (5 min default).

As a note, I will mention that we are not going to be using jQuery or any other library in this process. At the end of this post, you can find links to a live version of this exercise, along with an AngularJS and React version.